Spectromancer multiplayer
![spectromancer multiplayer spectromancer multiplayer](https://mobimg.b-cdn.net/v2/fetch/6e/6e90c2880c243d9162906780e8658853.jpeg)
It is hard to imagine having the same depth of enjoyment with a style experience. Often the post game conversation is just as enjoyable as the game itself.
#Spectromancer multiplayer full
Often a game will not be finished in one sitting, allowing for the full spectrum of strutting, posturing, whining, complaining, and meta-gaming as jibes are exchanged between game sessions. Because of the lengthy play and the propensity of people to cheat when playing against strangers, I have never attempted to play a game such as this online. Rather, I think that multiplayer should be focused around hotseat and/or LAN play. However, I do not prefer to see the focus of multiplayer be on people connecting to play on servers with other random people. I know that a game needs to be profitable for a company to succeed.
![spectromancer multiplayer spectromancer multiplayer](https://img-hws.pog.com/cloud/y8-thumbs/83407/big.gif)
Know that I am not a marketing guru nor that I do not really have a firm grasp on the business world for the gaming industry. I have very high hopes that Elemental will take the mantle from MOO2 in turn-based multiplay experience. I only mention MOO2 because Elemental has a lot of the elements I enjoyed about MOO2 available in a different setting with some of its own flavor thrown in. Sure, the game may take us the whole weekend, or several weeks depending on work schedules, but we all feel that it is worth the time invested for the experience. I still play MOO2 today whenever I have my friends over to LAN. It had flaws, but overall I felt it was the most pleasurable turn-based gaming experience I have ever had. The simplistic style of 4X with ship design was amazingly fun and easy to learn. It saddens me that the market has not had another decent multiplayer turn-based strategy game since 1994. Personally, I have not seen a turn-based strategy game that was enjoyable and multiplayer since the days of Master of Orion 2. Yes, multiplayer in these games isn't a main selling point for the masses, but there is a market out there for at least lan or hotseat multiplay. I understand the current reasoning behind a lot of these style of games not having multiplayer on release or at all, but I would like to point out that this genre is suffering because of the current marketing ideals. What made Chess so enjoyable though was playing with a friend and trying to match wits with them. These style of games are simply more advanced versions of the same game.
#Spectromancer multiplayer how to
I have loved it since the day I first learned how to play Chess. I normally don't post very often on forums, but I felt the need to voice my opinion on this particular topic for these types of games.